Posts Tagged With: Collision

Flint Collide Update

Richard Lord at Flint has updated the lines and collisions branch of the Flint SVN. It now supports collisions with some new Zone types and I guess in the future it will ideally support all Zones. As my BoundingShape class was written it does not support any Zones other than the LineZone, to accommodate for the new Zone types and for others to be supported in the future I have updated the BoundingShape class. The archive below has the updated Flint code as well as the updated BoundingShape class.

Flint_collide.rar | Updated Flint code, with updated BoundingShape class.

The way in which you use this class is just the same as outlined here, Flint line collision tutorial, the only difference is you will need the archived file above and the BoundingShape class now supports more Zone types.

Read More »

Flint Line Collision Tutorial

I have made this tutorial to help make it clearer how to do line collisions using my Bounding Shape action in Flint. This tutorial is not necessarily the best or most efficient way of doing this, it is just the way I have found to work well for me.

You are missing Flash content that goes here

Flint Line Collisions Example

First you will need to download and extract the Flintcollide.rar file that I have put together, contained within this archive is the Flint code from the Lines and Collisions Branch of the SVN with the addition of my own BoundingShape.as file in the twoD/actions folder. Within the flint source code I have removed the flintparticles/threeD folder to reduce file size since this technique is 2D only. Also within this archive I have included the flash file of the line collisions example shown above.

Read More »